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What is NativeUI and Why You Need It for GTA 5


How to Download NativeUI for GTA 5




If you are a fan of Grand Theft Auto V, you might have heard of or used mods that enhance your gaming experience. Mods are modifications or additions that change the game's content, features, or gameplay. Some mods require a user interface (UI) that allows you to interact with them, such as selecting options, changing settings, or activating functions. That's where NativeUI comes in.


What is NativeUI and why do you need it?




NativeUI is a UI library for GTA 5 that helps you create menus




NativeUI is a ScriptHookDotNet based library that helps you quickly and easily build Rockstar-like menus. It is designed for GTA 5 modders who want to create custom menus for their mods without having to deal with complex coding or graphics. With NativeUI, you can create simple buttons, checkboxes, lists, sliders, tabs, timer bars, big messages, and more. You can also customize your menus with colors, banners, sprites, and textures.




download nativeui for gta 5


Download File: https://www.google.com/url?q=https%3A%2F%2Fimgfil.com%2F2uqMPd&sa=D&sntz=1&usg=AOvVaw1aUGGoH6AmY0KJrXNMcnj1



NativeUI offers many features and benefits for GTA 5 modders




Some of the features and benefits of using NativeUI for GTA 5 are:


  • It is compatible with ScriptHookVDotNet, a .NET wrapper for the native scripting functions of GTA 5.



  • It supports mouse and keyboard controls, as well as gamepad inputs.



  • It has proper multilanguage support, allowing you to use different languages for your menus.



  • It allows you to hot-swap and directly manipulate menu items without reloading the script.



  • It has a lot of helper functions and properties that make menu creation easier and faster.



  • It has a documentation page on GitHub that explains how to use the library and provides examples.



How to install NativeUI for GTA 5 in 7 easy steps




Step 1: Create an empty folder in the GTA V directory and rename it to "scripts"




The first step to install NativeUI for GTA 5 is to create an empty folder in the GTA V directory (the folder where your game is installed) and rename it to "scripts". This folder will contain all the files related to NativeUI and your mods that use it. If you already have a scripts folder in your GTA V directory, you can skip this step.


Step 2: Download the latest version of NativeUI from GitHub or NuGet




The next step is to download the latest version of NativeUI from one of these sources:


How to install NativeUI for GTA 5 mods


GTA 5 NativeUI tutorial


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GTA 5 NativeUI github


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Step 6: Add NativeUI.dll to your references in Visual Studio and add "using NativeUI;" to the top of your script




The final step before you can start using NativeUI for GTA 5 is to add NativeUI.dll to your references in Visual Studio. This will allow you to access the classes and methods of the library in your code. To do this, follow these steps:


  • Open Visual Studio and create a new project or open an existing one.



  • Right-click on References in the Solution Explorer and select Add Reference.



  • Click on Browse and navigate to the scripts folder in your GTA V directory.



  • Select NativeUI.dll and click OK.



  • Add "using NativeUI;" to the top of your script file.



Now you are ready to use NativeUI for GTA 5 in your script.


How to use NativeUI for GTA 5 to create menus and items




How to create a menu pool and a menu with NativeUI




To create menus with NativeUI, you need to use two classes: MenuPool and UIMenu. A MenuPool is a collection of menus that handles the drawing, processing, and managing of the menus. A UIMenu is a single menu that contains items, such as buttons, checkboxes, lists, etc. To create a menu pool and a menu with NativeUI, follow these steps:


  • Create a new MenuPool object and assign it to a variable. For example: MenuPool myMenuPool = new MenuPool();



  • Create a new UIMenu object and assign it to a variable. You need to pass four parameters to the constructor: the title of the menu, the subtitle of the menu, the position of the menu on the screen, and a texture name for the banner of the menu. For example: UIMenu myMenu = new UIMenu("My Menu", "This is my custom menu", new PointF(0, 0), "shopui_title_graphics_michael");



  • Add the menu to the menu pool by calling the Add method of the menu pool object. For example: myMenuPool.Add(myMenu);



  • Add a tick event handler to your script that calls the ProcessMenus method of the menu pool object. This will update and draw the menus every frame. For example: Tick += (sender, e) => myMenuPool.ProcessMenus(); ;



  • Add a key down event handler to your script that calls the ProcessKey method of the menu pool object. This will handle the input for the menus. You need to pass two parameters: the key that was pressed and whether it was modified by Shift, Control, or Alt. For example: KeyDown += (sender, e) => myMenuPool.ProcessKey(e.KeyCode, e.Modifiers); ;



Now you have created a menu pool and a menu with NativeUI. How to add different types of items to your menu with NativeUI




Once you have created a menu with NativeUI, you can add different types of items to it, such as buttons, checkboxes, lists, sliders, tabs, timer bars, big messages, and more. Each type of item has its own class and constructor that takes different parameters. To add an item to your menu, you need to create a new object of the item class and pass the required parameters to the constructor. Then, you need to call the AddItem method of the menu object and pass the item object as an argument. For example:


UIMenuItem myButton = new UIMenuItem("My Button", "This is my button"); // create a new button item with a text and a description myMenu.AddItem(myButton); // add the button item to the menu


Some of the item classes and their constructors are:


  • UIMenuItem: A simple button item that takes a text and an optional description as parameters.



  • UIMenuCheckboxItem: A checkbox item that takes a text, a boolean value for the checked state, and an optional description as parameters.



  • UIMenuListItem: A list item that takes a text, a list of strings for the options, an integer for the index of the selected option, and an optional description as parameters.



  • UIMenuSliderItem: A slider item that takes a text, an integer for the minimum value, an integer for the maximum value, an integer for the value step, an integer for the index of the selected value, a boolean value for whether to show the value on the right side of the slider, and an optional description as parameters.



  • UIMenuTabItem: A tab item that takes a text, a list of UIMenu objects for the submenus, an integer for the index of the selected submenu, and an optional description as parameters.



  • UIMenuTimerBar: A timer bar item that takes a text and an optional color as parameters.



  • UIMenuBigMessage: A big message item that takes a text and an optional color as parameters.



You can also add events to your items to perform actions when they are selected or changed. For example:


myButton.Activated += (sender, selectedItem) => // add an activated event to the button item UI.Notify("You pressed my button!"); // show a notification on the screen ;


Now you know how to add different types of items to your menu with NativeUI.


How to customize your menu appearance and behavior with NativeUI




Besides adding items to your menu with NativeUI, you can also customize your menu appearance and behavior with various properties and methods. For example:


  • You can change the title and subtitle of your menu by setting the Title property and Subtitle property of the menu object. For example: myMenu.Title = "My New Title";



  • You can change the position of your menu on the screen by setting the Position property of the menu object. For example: myMenu.Position = new PointF(100, 100);



  • You can change the banner of your menu by calling the SetBannerType method of the menu object and passing a texture name or a sprite name as an argument. For example: myMenu.SetBannerType("shopui_title_graphics_franklin");



  • You can change the color of your menu by setting the SetMenuWidthOffset method of the menu object and passing an integer as an argument. For example: myMenu.SetMenuWidthOffset(50);



  • You can change the color of your menu items by setting the MainColor property, HighlightColor property, DescriptionColor property, and SubtitleColor property of the menu object. For example: myMenu.MainColor = Color.Red;



  • You can change the font of your menu items by setting the TitleFont property, SubtitleFont property, ItemTextFont property, CounterFont property, DescriptionTextFont property, and TimerBarTextFont property of the menu object. For example: myMenu.TitleFont = GTA.Font.ChaletLondon;



  • You can change the alignment of your menu items by setting the LeftJustifyText property of the menu object. For example: myMenu.LeftJustifyText = true;



  • You can change the visibility of your menu by setting the Visible property of the menu object. For example: myMenu.Visible = false;



  • You can change the mouse controls of your menu by setting the MouseControlsEnabled property and MouseEdgeEnabled property of the menu object. For example: myMenu.MouseControlsEnabled = true;



  • You can change the audio settings of your menu by setting the Audio property of the menu object and its subproperties, such as AudioName, AudioLibrary, and AudioPrefix. For example: myMenu.Audio.AudioName = "HUD_FRONTEND_DEFAULT_SOUNDSET";



Now you know how to customize your menu appearance and behavior with NativeUI.


Conclusion and FAQs




Conclusion: NativeUI is a powerful and easy-to-use UI library for GTA 5 modders




In this article, you learned how to download NativeUI for GTA 5, a UI library that helps you quickly and easily build Rockstar-like menus. You also learned how to install NativeUI for GTA 5 in 7 easy steps, how to use NativeUI for GTA 5 to create menus and items, and how to customize your menu appearance and behavior with NativeUI. NativeUI is a powerful and easy-to-use UI library for GTA 5 modders who want to create custom menus for their mods without having to deal with complex coding or graphics. With NativeUI, you can create simple buttons, checkboxes, lists, sliders, tabs, timer bars, big messages, and more. You can also customize your menus with colors, banners, sprites, and textures. NativeUI is compatible with ScriptHookVDotNet, supports mouse and keyboard controls, has proper multilanguage support, allows you to hot-swap and directly manipulate menu items, has a lot of helper functions and properties, and has a documentation page on GitHub that explains how to use the library and provides examples. If you are a GTA 5 modder who wants to create custom menus for your mods, you should definitely try NativeUI.


FAQs:




  • Q: Where can I find more examples of using NativeUI for GTA 5?A: You can find more examples of using NativeUI for GTA 5 on the documentation page on GitHub or on the NativeUI forum on GTAForums.



  • Q: How can I report bugs or request features for NativeUI?A: You can report bugs or request features for NativeUI by creating an issue on the GitHub repository or by posting on the NativeUI forum on GTAForums.



  • Q: How can I contribute to the development of NativeUI?A: You can contribute to the development of NativeUI by making a pull request on the GitHub repository or by donating to the Patreon page of the developer.



  • Q: How can I uninstall NativeUI from my GTA V directory?A: You can uninstall NativeUI from your GTA V directory by deleting the files NativeUI.dll and NativeUI.xml from the scripts folder in your GTA V directory.



  • Q: How can I update NativeUI to the latest version?A: You can update NativeUI to the latest version by downloading the latest version of NativeUI from GitHub or NuGet and replacing the files NativeUI.dll and NativeUI.xml in the scripts folder in your GTA V directory with the new ones.





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